When you think of zombies, do you place
them in the same arena as Star Wars, Star Trek, or Planet of the Apes? What would you think if the term zombie could
be linked with such terms as US Military, Texas Instruments (TI), Centers for
Disease Control (CDC), and the Education System? As crazy as it sounds, think again. Even now,
they walk among us; they are real. Would
it be absurd to hide inside? What about
the children? Should they be homeschooled? When did they get here? Where did they come from? Can they be stopped? Do we want them stopped? Are they our friends? Is the world ready for a “Zombie Apocalypse”
(Nasiruddin 1)? Come along and we will
investigate together.
History
To get a clear picture of
what we are working with, we will start with the history of zombies. Zombie folklore goes back to the era of slave
trading during the years of the “late 1500’s through the 1800’s” (Nasiruddin 1). During
that time and even today voodoo was and is “prominent in western Africa, Haiti,
New Orleans and parts of the Caribbean Islands” (1). Voodoo plays a big part in the origin of zombies
(Ahmadmad 1). You may be thinking right
now, “Come on! Zombies are not
real!” Most people are familiar with the
current movie versions of zombie characteristics. However, it might be surprising to learn that
some of the first zombie movies exhibited behaviors like purported Haitian zombies
(Nasiruddin 1).
Haitian
zombies were described as “a sleepwalker” (Nasiruddin 1). Other characteristics include having a “unique
lumbering gait, lack of higher cognitive ability, and obedience to another individual”
(1). Bokors were witchdoctors or
sorcerers who supposedly had powers to zombify humans (1). Specially prepared potions were used along
with voodoo powers and dark spells (1). The witchdoctor would stand by the
grave and catch the soul of the departing person in a bottle, thus he “retains
complete control of the victim’s spiritually dead body” (1). The soul supposedly could not be released
back to the body until the “bokor dies” (Ahmadmad 1).
Anthropologist
Wade Davis, in the 1980’s was interested in the concept of zombies and wanted
to investigate them more fully (Davis 1).
A Harvard graduate, Davis did not believe that zombies were real and
felt there had to be something “pharmacologically” happening to cause this
strange behavior (1). Commissioned by “one
Haitian psychiatrist and a small group of his colleagues in the United
States. They sent … writer and
anthropologist … Davis” to Haiti, and with the help of a “travel writer named
William Seabrook”, met with a witchdoctor (“Zombies!
The Gruesome True Story” 1). Upon Davis’
return to America, he possessed various samples of potions made by the
witchdoctor (Davis 1). Lab testing was
performed using live rats and chimpanzees, which agreed with Davis’ theory (1).
Testing was also completed to confirm
ingredients in the potions (1). Davis
was hailed as a great man by some for shedding light on this strange phenomenon
(1). Davis concluded that the potions
used, contained various chemicals that could induce paralysis simulating death
(1). The potions could be rubbed on the
skin, ingested or possibly aerosolized (1).
Testing proved that there were ingredients, including a toxin from the
puffer fish, “tetrodotoxin” that in fact, could induce a paralysis mimicking a
state of death (1). If too much was administered,
death could occur (1). If too little was
used, nothing happened (1).
The
first step was faking death (Davis 1). Later,
the witchdoctor would return to the grave and dig the victim up (1). The second step was keeping the victim
drugged (1). Davis felt “Some victims
might even survive being buried for a short time. If people who believe in zombies went through
such an experience, they might believe they are themselves zombies” (“Zombies!
The Gruesome True Story” 1). By doing
this, the bokor could keep the person in slave bondage for years (1). According to one Haitian tradition, the soul
would be set free at the witchdoctor’s death (Davis 1). This aligned perfectly
with Davis’ theory because when the witchdoctor died, there was no one to
continue keeping the poor victim drugged (1).
Some semblance of mind could possibly return (1). People who had supposedly died many long years
before would sometimes find their way back to their villages and their
remaining families (1). After having
been drugged for so many years, there were mental deficiencies, with some
unable to speak, having developed strange physical quirks, and bearing scars
from being chained (1).
Social
Effects
The unlearned
Haitians, steeped in their cultural traditions, greatly feared that they or one
of their family members would become a victim of zombification (“Zombies! The
Gruesome True Story” 1). To keep bokors
from catching the souls of their loved ones and taking control of the separated
body, “Grieving Haitians sometimes guarded the graves… to prevent this” (1).
When Haiti’s
failing economy in 1915 affected Americas military and economy, America took
over and occupied Haiti for the next twenty years (“Zombies! The Gruesome True
Story” 1). From news reports and books
written regarding Haiti’s religious practices, Americans “accused Haiti’s Vodou
(“Voodoo”) religion of being black magic or a “form of Devil worship.” … This
helped to justify American control of the country” (1).
Examples
of Zombies
There
were two cases that were closely looked at (“Zombies! The Gruesome True Story”
1). Villagers believed there was no
doubt that these purportedly revived zombies were relatives who had been under
the spell of a bokor. One was an older
woman who wandered into a village and became hospitalized. According to “the doctor treating the woman …
the villagers got carried away trying to “identify her with various people who
were known to be dead long ago” (1). She
was mentally deficient upon entering the village, and people felt that she
resembled a woman who had died and been buried many years earlier. After much investigation, x-rays finally disproved
this theory (1). Ultimately it was
agreed that she was a demented woman who had wandered away from her home village
(1).
The
other case was by far the more credible (“Zombies! The Gruesome True Story” 1). The man “who claimed to be Clairvius
Narcisse, who died 18 years before… said he’d been enslaved as a zombie for
years” (1). Narcisse had supposedly died
and later, after eighteen years, had regained his memory and came back home (1). He had been checked by a Haitian psychiatrist
who believed his story, along with his family (1). Narcisse knew things that only he would know
but at the time there was no way to scientifically prove that he had been a
zombie (1).
Solutions
Having
sorted through much evidence, it could seem that Davis’ theory was probably
right about how these people became living zombies, not dead zombies (“Zombies!
The Gruesome True Story” 1). There were
some naysayers, “his puffer fish idea is highly controversial” 1). Some thought that the technology to uphold
Davis’ theory was not there (1). How
could the bokors determine the right amount of the paralyzing ingredient? (1) It seems that it was a hit or miss situation
(1). However, bokors probably did not
have much compassion for the people they were trying to enslave (1). If they made a mistake, some lived, some died
(1).
So where is all the current zombie
hype coming from? What is the tie
between zombies and the U.S Military, TI, Education, and the CDC? It all stems from a new process called
gamification (Erenli 1). The word
gamification is so new, it had to be defined; “Gamification is the use of game
design elements in nongame contexts” to teach training of various concepts (1).
All the above listed entities, are using
games as learning tools (1). The U.S.
Military chose to use the scenario of training to fight zombies rather than
“Tunisia” or “Nigeria” (Lubold 1). This was done to “learn about the basic
concepts of military plans … through a fictional training scenario” (1). The CDC, “opened a disaster forum on …
Twitter” to show the importance of having an “Emergency Kit” in preparation to
fight against a multitude of zombie disasters (Nasiruddin 1).
Always
on the lookout for fun, interesting ways to teach her class, one history
teacher was locked in a room with other participants like herself, a zombie, and
no lights – “an escape room” (Rouse 1).
The zombie was chained to the wall, trying to catch the players who were
collaborating with each other to get the door open before the zombie got loose
(1). They had one hour (1). Sadly, all died (1). This adventure led to more escape room
ventures in search of a way to formulate active games that could teach critical
thinking, communication and teamwork (1).
TI has also embraced the educational
opportunities connected to gamification (Watercutter 1). They have created a zombie application on a
graphing calculator that can help train “science, technology, engineering, and
math” (1). This training is intensive and
encourages problem solving to help decipher various concepts such as, which
parts of the brain are damaged in a zombie (1).
This is achieved by looking at the characteristics displayed, such as
slow lumbering steps and little or no speech (Rouse 1).
Camus, Absurdity and Zombies
Albert Camus, a writer and believer
of absurdity, would have embraced a zombie apocalypse whole-heartedly as
evidence that life is absurd. If Camus
had been alive to observe the zombie epidemic raging rampant today, he would
have flaunted the epidemic as a poster child for absurdity, “Camus’ entire philosophy is based on the idea of
the absurd. Humans have a
drive to find meaning in things and where it doesn’t exist we usually try to
create it. However, as the universe is cold and indifferent to this quest for
meaning we will always be faced with absurd situations where our attempts to
find meaning fail” (Hendricks
1). Who in their right mind could
possibly believe that zombies would be teaching students how to diagnose
disease, learn history, teach military strategy, and preparedness for various
health-related zombie apocalypses?
The idea that the dark reality of
the original zombies, drugged, enslaved and chained, could be turned into a
fun, challenging, learning tool is absurdly mind-boggling. There is really no thought of the original
zombie’s wretched plight as games are played and challenges of higher learning
are applied. “Camus tells
us that the answer is to embrace
the meaninglessness. The person who can truly know that life is absurd
and get through it with a smile is an Absurd Hero” (Hendricks 1). By Camus’ definition, there seem to be a lot
of absurd heroes when it comes to zombies!
Conclusion
According to the CDC it “does not
know of a virus or condition that would reanimate the dead” (“Zombies! The
Gruesome True Story” 1). Placing zombies
in the same category as Star Wars, Star Trek, and Planet of the Apes, could be
a matter of opinion. Gamification, on
the other hand, has solidly tied the word zombie to the U.S. Military,
Education, CDC, and TI in a beneficial way (Erenli 1). It would seem there is no worry of harm being
inflicted by zombies upon the children, but rather a tool of education (1). It would be absurd to hide. Throughout
history, there has always been one constant - change. From approximately 2007
to present, zombies have become favored as the safest bad guys to have around
(1). It looks like zombies are here to
stay, at least for a while. Eventually,
they will follow the same path as Star Wars, Star Trek, and Planet of the
Apes. Gone, but never forgotten. Enjoy
them while they are here, and until then, be safe.
Works
Cited
Ahmadmad.
“History of Zombies”. Great Discoveries
in Archaeology. Anthropology, 25
Apr. 2013. http://anthropology.msu.edu/anp264-ss13/2013/04/25/history-of-zombies/ .
Accessed 21 Sept. 2018
Davis, Wade. ”Passage of darkness: The ethnobiology of the
Haitian zombie.” J Ethropharmacol, vol. 9, no. 1, 1983. https://doi.org/10.1016/0378-8741(83)90029-6 . Accessed 21 Sept. 2018
Erenli,
Kai. "The Impact of Gamification - Recommending Education
Scenarios." International Journal of Emerging Technologies in
Learning, vol. no. 8. S1, 2013, p. 15-21.
http://dx.doi.org/10.3991/ijet.v8iS1.2320 . Accessed 10 Oct. 2018
Hendricks, Scotty. “The Meaning of
Life Albert Camus on Faith Suicide and Absurdity”. Big Think, 1 March 2018, https://bigthink.com/scotty-hendricks/the-meaning-of-life-albert-camus-on-faith-suicide-and-absurdity. Accessed 18 Nov. 2018
Lubold,
Gordon, “Exclusive the Pentagon has a Plan to Stop the Zombie Apocalypse
Seriously”. Foreign Policy, 13 May
2014. https://foreignpolicy.com/2014/05/13/exclusive-the-pentagon-has-a-plan-to-stop-the-zombie-apocalypse-seriously/. Accessed 21 Sept. 2018
Nasiruddin, Melissa, et al. "Zombies--a
pop culture resource for public health awareness." Emerging
Infectious Diseases, vol. 19. One
File, http://dx.doi.org/10.3201/eid1905.AD1905 . Accessed 21 Sept. 2018
Rouse, Wendy "Lessons Learned While Escaping
from a Zombie: Designing a Breakout EDU Game" The History Teacher, 2017, 553-564. https://scholarworks.sjsu.edu/soc_sci_pub/12/.
Accessed 21 Sept. 2018
Wattercutter,
Angela, “The Best Way to Teach Kids Math and Science? Zombies”. Wired, 13 Aug. 14. https://www.wired.com/2013/08/zombie-science-math-education/ . Accessed 21 Sept. 2018.
“Zombies! The gruesome true story.” Skeptic, vol. 22, no. 3, 2017, p. 64-75.
General OneFile, http://link.galegroup.com/apps/doc/A509015193/GPS?u=txshracd2496&sid=GPS&xid=3355bd43. Accessed 8 Oct. 2018.
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