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Monday, May 6, 2019

The Absurdity of Gambling by Justus Carpenter


            Imagine: you go to a casino with your friends for a night out on the town. You all are drinking, laughing, having a good time. Then, you decide to try your luck at a game of blackjack with a stranger. Before you know it, you are down 500 bucks and you can’t pay this months’ rent. What you just did was gamble. You kept telling yourself, “I was so close,” “Just one more time,” “I’m just hitting a dry patch; my luck will come back.” The problem is, gambling is so addictive, it can be hard to know you are addicted until it is too late. So many different forms of legal gambling exist that, anyone at any age can gamble, and become addicted.


            Gambling has been around for a very long time, with betting being in our blood and trying our luck being in human nature. However, the earliest actual evidence of gambling dates back as far as 2300BC in ancient China (History of Gambling). Coins and tiles were unearthed that looked to be used for a game of chance, similar to that of a lottery (History of Gambling). An even older piece was also found which can be linked to gambling, a pair of die, dating back to 3000BC from an ancient tomb in Egypt (History of Gambling).
From there on forward, people only invented new ways to wager with each other. People developed cards games, first in China during the 9th century (History of Gambling). These card games were not clear on rules to historians today but were thought to be similar to trading cards in their rules. Eventually, gambling houses and casinos came to fruition, first in Europe and then eventually spreading to the United States. This happened in 1638 in Italy to be precise, with the opening of the Reditto, a mandated gambling house in Venice (History of Gambling). From here, things began ramping up in terms of technology in gambling due to the industrial revolution and general technological advancements. The invention of the modern slot machines as we know them today came from something called a One-Armed Bandit Machine, coming from New York at the turn of the 20th century (History of Gambling).
            There is not much evidence about the inception of gambling. Matter of fact, nothing physical made people start gambling. Humans were granted the intelligence to be able to communicate, which lets us barter, trade, argue, and gamble. People tend to gamble for the enjoyment it gives them, with the ability to make money as their incentive. Most of the time, they lose money and walk away with lighter pockets (or bank accounts), but there is the lucky few that earn back a big profit which in turn draws everyone else in. Even if someone lose once, the rush of adrenaline they’d get from maybe winning something is what keeps them coming back.
            If we look at gambling as a term, it can be defined as staking/betting anything of value on the outcome of something involving chance, or more particularly, a desired outcome (Gambling). This can be taken into a large scope of activities, which can be considered gambling if related to this definition. Little may one know, but they are gambling to a certain degree every day; commuting to work or school, buying groceries/a meal, or even just talking to someone. Although not staking something of monetary value by driving to work, you do wager your life as you step into a two-ton moving object moving roughly 70mph, next to many other two-ton objects moving roughly 70mph. Buying groceries or food puts your money at stake in trust of keeping your health and physical being running with the proper nutrients, free of diseases and bacteria. Talking to another person puts something else non-monetary, yet still valuable at stake: you and the other persons mental well-being. If your relationship goes well, then you will be happy; otherwise, it could be a drain and damage your health drastically.
            Contrary to popular belief, gambling is not just for adults. There are many completely accepted forms of gambling, which may not be technically seen as gambling, directed directly to children. One of these are the toy vending machines. Everyone can remember when they were younger, begging their mom for a few quarters so they can try and get a cool stretchy green alien figure from a capsule machine, only to get a plastic golden ring. Then you ask for more quarters to try again, only to get a sticky slap hand. The same could be said about a gumball machine, you put a quarter in hoping to get a red one, but you get a white one instead. While these are smaller examples, and rather non-addicting forms, other examples exist of gambling for children that are very addicting.
            One main example would be the trading card industry, as was touched upon earlier. Trading cards, such as baseball cards and Pokémon cards, are generally for a younger audience, but older people still partake in the buying, selling and trading of these cards. Due to a rarity system implemented within a series of trading cards, along with a given theme allowing the buyer another incentive to collect to find their favorite type of card, makes for a nasty combination. Not only does the buyer have the appeal of wanting to get their favorite player as a collectable item, but also the rarity of a certain card, the age/vintage appeal as well is a factor, and the general consumers desire for that card can also increase the price drastically, both monetarily and personally. According to Michael Smith, the co-founder and CEO of Chapter House Sober Living and Counseling Center in Dallas, recalls his past in dealing with trading cards. He states in an interview with Addiction Professional, he referred to searching for highly valuable cards, or “prospecting” in his words, as “an unspoken process addiction” (Enos) He also then states something shocking; While he used to deal heroin in Maine, he’d convince his customers to go to the local card shop and buy booster packs instead of the cash. “I’d give them heroin for cards.” (Enos) This just shows the severity of the addiction of trading cards and gambling in general; To some, it is as addicting as heroin.

            Gambling in general, including the prospecting of valuable trading cards, is a self-destructive behavior that offers very short-term solutions and enjoyment, but causes many problems. Gambling has led to many people to go bankrupt, causing them to have to possibly even end up homeless as they can’t even afford to live in their own home anymore. Not only is it self-harming, but it can just as easily harm others around that person as well. If that person had any dependents, such as kids or even pets, then they would no longer be able to provide for them. They would become a dependent themselves, as they wouldn’t even be able to provide for themselves.
            Although gambling has overall negative effects on a person and their loved ones, it can have rather the opposite effect on the economy. The American Gaming Association released an economic impact report on the effect of the gambling industry. The statement showed that it has an impact of 1.7 million total jobs, a revenue of $81 billion, and a $38 billion in paid taxes. (Wells) Sara Rayme, senior vice president of public affairs for the AGA left a note: “It’s actually larger than the airline industry,” in terms of total jobs anyways. (Wells)
            Gambling is very unhealthy, and can not only have effects on one’s mental health, but lead to other activities that are detrimental to your health as well. Gambling has been proven to be linked to mood and behavioral disorders, such as depression, anxiety, and even ADHD and bipolar disorders (Segal, gamblinghelponline.org). Furthermore, gambling can also come from and lead to substance abuse, such as drinking and smoking (Segal, “Impact on Health”). However, the future for gambling sufferers is not as bleak as it may sound. There are ways that one can help themselves quit gambling, and even better themselves as a person from it.
            The first step, of course, in the case of any addiction or problem one may have, is realizing and recognizing that the problem is there. This may be the hardest part for anyone, as it takes strength to say this to yourself with confidence. “I have a problem, and I am going to make a change, starting today.” The only way one can overcome an absurdity in their life, is by first taking control of the situation, and by knowing what gambling does to oneself that makes it so addicting.
            The main thing that happens, of course, is in the brain, in what is known as the reward system. Our reward system gives off chemicals in our brain which “reward” it for doing something. This could be any number of rewarding actions, such as receiving a compliment, accomplishing a task, winning a game, or, of course, gambling (Burton). It does this primarily with a chemical called dopamine, that we as humans are naturally addicted to. Once enough dopamine is released into our brains, we experience a level of euphoria, pleasure, and motivation, particularly to do the same action again that brought said dopamine to the brain (Burton). However, gambling has been shown to release ten times more dopamine to the brain than natural activities, which is the exact same as taking drugs (Burton). This can be enjoyed, of course, in extreme moderation, but can have serious adverse effects on one’s health, just like drugs.
            As high amounts of dopamine are released into the brain, it is overstimulated, and the brain boosts its defenses to the chemical, making it less efficient (Burton). As this happens, the brain will need more of a response from an action to get the same level of dopamine, to feel the same level of stimulation. This, of course, has a sort of snowball effect; as a gambler will eventually try to get “that feel good feeling” from gambling, and not be able to, as his or her dopamine receptors are now too blunted to receive any capable amount. At this point, the gambler has become depressed, as they can no longer receive a decent amount of dopamine. This puts them in a loop, as they try to put themselves out of their depression by gambling, but can’t get any copious amounts of dopamine, so they can’t shake their depression (Burton).
            Once a person admits that they have a problem, they can work on fixing it. The next step would be to find an alternative to gambling. This could be almost anything: exercising, hanging out with friends, watching movies or tv shows, anything to take the mind off the urge to gamble. Another option would be to join a support group, similar Alcoholics Anonymous. Something that is very important for someone going through any absurdity in their life to know is that they are not alone. Someone somewhere is going through the same thing that they are going through, and it’s always better to have someone there for you to know what you are going through.
            Gambling is an absurdity in our world. An absurdity, in a literal sense, is “obviously senseless, illogical, or untrue” (Dictionary.com). Gambling is absurd in the fact that although it is fun in moderation, it is a waste of money and extremely addictive, and no one gains from gambling in any sense. In a philosophical sense, absurdity means that everything is pointless, and nothing has meaning ultimately because everything means nothing. Camus was the one to coin this philosophical term, “absurdism,” with his views on how, ultimately, nothing has meaning as we all just end up dying in the end.
            Camus would probably think negatively about gambling. He would see it as meaningless, as he would not see a point to wasting one’s money for nothing but a quick thrill. As someone who believed in individual freedom, he may have thought the idea of gambling itself was a good one; people coming together to have a good time, regardless of any other responsibilities they may have. He would also probably disagree with the outcome of what gambling brings you; debt, a damaged psyche, and the pushing away of friends and family.
            Gambling is a serious absurdity in our society that many people overlook simply because they do not know the severity of the topic. Games of chance have been around for as long as recorded history, maybe even longer. They exist in many forms today, from traditional casino gambling, to more unconventional forms, such as trading card collecting, video game/virtual items, and internet gambling. Gambling can be enjoyed in moderation, but is extremely addictive, so caution must be taken into account when doing so.

Works Cited
“Absurd.” Dictionary.com, Dictionary.com, 2019, www.dictionary.com/browse/absurd.
Burton, Liz. “Why Gambling Is Addictive | Understanding the Science.” The Hub | High Speed Training, High Speed Training, 21 Nov. 2018, www.highspeedtraining.co.uk/hub/why-is-gambling-addictive/.
Cormack, Ross. “A Brief History of Gambling.” Medium, Edgefund, 20 Feb. 2018, medium.com/edgefund/a-brief-history-of-gambling-a7f46dbf4403.
“Gambling Addiction and Problem Gambling.” HelpGuide.org, 20 Mar. 2019, www.helpguide.org/articles/addictions/gambling-addiction-and-problem-gambling.htm/.
“Impact on Health.” Gambling Help Online, www.gamblinghelponline.org.au/understanding-gambling/impact-on-health.
“The History of Gambling.” Edited by Isaac Taylor, Gambling.net, www.gambling.net/history/.
“Trading Cards: a Risky Gamble?” Edited by Gary A. Enos, Trading Cards: a Risky Gamble? | Addiction Professional, 20 June 2016, www.addictionpro.com/article/trading-cards-risky-gamble.
Victorian Responsible Gambling Foundation. “Personal Stories.” Gambler's Help, Victorian Responsible Gambling Foundation, 5 Mar. 2019, gamblershelp.com.au/learn-about-gambling/personal-stories/.
Wells, Jane. “Jackpot! Gambling's Impact on the US Economy.” CNBC, CNBC, 1 Oct. 2014, www.cnbc.com/2014/09/30/casinos-and-gambling-business-jackpot-gamings-impact-on-the-us-economy.html.


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